Beginning C# 2008 Objects: From Concept to Code (Expert's - download pdf or read online

C

By Grant Palmer

Updated with the alterations to C#, Beginning C# 2008 gadgets: From thoughts to Code introduces entire newbies to C# coding perform with a high-quality methodological origin written by means of critically–acclaimed specialists within the box, already authors of the best–selling Beginning C# Objects.

By development from first ideas in object–oriented terminology, then advancing via program layout with Unified Modeling Language (UML) into functional examples, Beginning C# 2008 gadgets: From strategies to Code offers a foundational advisor written from the point of view of 2 skilled, operating professionals on C#.

Working coders will enjoy the object–oriented forged of the booklet and its part on use–case modeling. this is often the publication to learn with a view to deepen and improve your present specialist improvement in C# with an eye fixed in the direction of advancing out of natural coding work.

For the reader wishing to “simply examine C#”, this publication will offer precisely that. as well as directory code and syntax, Beginning C# 2008 items: From suggestions to Code additionally walks you thru the layout and architecting of a functioning C# program, exhibiting the “why” and the “how” of the improvement judgements that cross into specialist C# coding.

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Additional resources for Beginning C# 2008 Objects: From Concept to Code (Expert's Voice in .Net)

Example text

A do loop is similar to a while loop, except that the block of code is executed before the condition is evaluated. Therefore, we are guaranteed that the code block of the loop will be executed at least once. The general syntax of a do statement is as follows: do { // code to execute } while (condition); As was the case with the while statement, the condition of a do statement is a logical expression that evaluates to a Boolean value. A semicolon is placed after the parentheses surrounding the condition to signal the end of the do statement.

Unlike an if statement, a switch statement isn’t automatically terminated when a match is found and the code following the matching case label is executed. To exit a switch statement, a jump statement must be used—typically, a break statement. If a jump statement isn’t included following a given case label, the execution will “fall through” to the next case or default label. This behavior can be used to our advantage: when the same logic is to be executed for more than one case label, two or more case labels can be stacked up back to back as shown here: // x is assumed to have been previously declared as an int switch (x) { case 1: case 2: case 3: // code to be executed if x equals 1, 2, or 3 break; case 4: // code to be executed if x equals 4 break; } A switch statement is useful for making a selection between a series of mutually exclusive choices.

A method declaration, like the Main method of our SimpleProgram, defines a block. • A class declaration, like the SimpleProgram class as a whole, also defines a block. • As you have seen, many control flow statements also involve defining blocks of code. Blocks can be nested inside one another to any arbitrary depth: public class SimpleProgram { // We're inside of the 'class' block (one level deep). static void Main() { // We're inside of the 'Main method' block (two levels deep). int x = 3; int y = 4; int z = 5; if (x > 2) { // We're now one level deeper (level 3), in a nested block.

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