Beginning C# 3.0: an introduction to object oriented - download pdf or read online


By Jack Purdum

Examine all of the fundamentals of C# 3.0 from Beginning C# 3.0: An advent to item orientated Programming, a publication that offers introductory details in an intuitive layout. when you've got no previous programming event yet desire a thorough, easy-to-understand advent to C# and item orientated programming, this ebook is a perfect consultant. utilizing the tutorials and hands-on coding examples, you could detect attempted and real methods of the exchange, comprehend layout strategies, hire debugging aids, and layout and write C# courses which are useful and that embrace secure programming practices.

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The middle window is referred to as the Source window and currently shows an unadorned Visual Studio form object. As presented in Figure 1-7, the form has no other objects placed on it . . yet. That is, you haven’t added any other objects (such as textboxes or buttons) from the Toolbox onto the form. You will change this later in this chapter. The right side of the IDE currently shows two subwindows. The subwindow on top shows the Solution Explorer. Simply stated, the Solution Explorer shows the current development state of your project.

Figure 1-3 suggests that a little over 76MB is the download file size. However, just before you press the Install button you can see the actual download file size compared to the expanded file size. indd 6 4/7/08 4:53:01 PM Chapter 1: Getting Started Figure 1-3 Microsoft SQL Server and its associated tools are also useful, especially if you plan to do any web development in the future. Unless you have some severe disk space constraints, you should install all the components. You can always uninstall components later if you need to.

You have now carved out a clsPerson object that you can access via the variable named myFriend. The purpose of the myFriend variable is to tell us where to find the data associated with the myFriend object. The correct programming term is that you have instantiated a clsPerson object referenced by the variable myFriend. An instantiated object is an object that you can use in your program. Repeating our two programming statements (I’ll explain the purpose of the slashes in the statements below in Chapter 4): clsPerson myFriend; // // myFriend = new clsPerson();// // Grab a specific cookie cutter from the wall and name it myFriend Use the cookie cutter to make a clsPerson cookie and refer to it as myFriend The first statement means that you intend to create an object of clsPerson and refer to that object using the variable named myFriend.

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