Computer animation complete [electronic resource] : - download pdf or read online
By Rick Parent
Read Online or Download Computer animation complete [electronic resource] : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques PDF
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Additional resources for Computer animation complete [electronic resource] : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques
To keep the audience’s attention, the animator needs to make it enjoyable to watch (appeal). In addition, actions should ﬂow into one another (follow through/overlapping action) to make the entire shot appear to continually evolve instead of looking like disjointed movements. Solid drawing refers to making the character look pliable and not stiff or wooden, and squash and stretch can be used to exaggerate motion and to create ﬂowing action. Secondary actions and timing considerations also play a role in designing motion.
1 Three-Point Lighting There is a standard set of three lights that are used to illuminate the central ﬁgure in a scene. These are the key light, the ﬁ ll light, and the rim light. The key light is often positioned up and to the side of the camera, pointing directly at the central ﬁgure. This focuses the observer’s attention on what’s important. The rim light is positioned behind the central ﬁgure and serves to highlight the rim thus outlining the ﬁgure which makes the ﬁgure stand out from the background.
The early artistic animators in this period included Ken Knowlton, Lillian Schwartz, S. M. Noll. Typical artistic animations consisted of animated abstract line drawings displayed on vector refresh displays. Chuck Csuri, an artist at Ohio State University, produced pieces such as Hummingbird (1967) that were more representational. In the early 1970s, computer animation in university research labs became more widespread. Computer graphics, as well as computer animation, received an important impetus through government funding at the University of Utah .